How The Last of Us – will win the silicon lottery!

Last Of Us Pt 1
My Screen of the Game

Understanding the Silicon Lottery

Whether you like it or not, that CPU or GPU you bought might not last the entire time you have it.   After all, You could have a slighly below average CPU from what others who have the same CPU are experiences.   There is a great Youtube Video on this that you should go check out.   Let me be clear that I think most of the people who are having issues with games such as this are those who have faulty CPU’s or GPU’s.   So a break down of what I have found out, most users who are using a K series Intel isn’t have much issues with the game.   Why’s that well the video tells you what I have always suspected those cpu’s are higher end and probably aren’t likely to fail as much due to the high demand of quality they are wanting out of the series.  Even in th discussions there are several post about who can run this game without issues.   I will admit I had to turn on V-Sync, DSS, and make a limit of 9 FPS to get my GPU not to be used at 100%.  This is something you should do too.   I also did notice some cutsceens (Cineramics) For the game did drop me back into Windows 10.   So I do not like that idea but it did   Even though people will probably blame the game for their GPU’s dying, but in truthfullness you should already be limiting just how much the system uses your GPU.

Gameplay for my Systems

I found this to be very rough to start up with since there was at least an hour that the system was using 100% both CPU and GPU.   It doesn’t help that you have to build the shaders and I honestly would like to know how much space those are taking up in bouth my Steam Deck and PC but I couldn’t find any information, I have found people asking the same question but I have yet to find a way to see just how much shaders are being stored on my systems.  That would be something I would like to know at a glance on my Steam deck.   I have 42gb on my 256gb NVME drive on my steam deck that just say other.  So why can’t Steam fix this for us.

System Specs:

  • I9-10859k on a Asus Prime Z590-P Motherboard  (240 Watercooled Rad)
  • 3050 Geoforce RTX GPU
  • 32 gb DDR4 4,300 ghz ram
  • NVME Hard drive

As you can see this isn’t beginner PC, I built this for my enoyment and thus I know a thing a two about keeping the system cool.   It was constantly getting hot while building the Shaders which took an Hour at the least and I don’t know why they would need to build the shaders in the first place.

The Game

Other than the problems I had, I really didn’t have to much else problems on my computer so far.  I’ve been playing the game on and off for the past few days and I’ve not seen anything else to cause me trouble.   Is that because I won the silicon lottery, that would be a good guess and I’ll probably say yes.  I’m not sure why others are having more issues, but I would be willing to bet it is because they are letting the game take over their Frame rates and cause more issues than they need to.

SteamDeck Play

I even tried it on my SteamDeck and it only could do 20 or 30 FPS on it and it was very intuitive playing it because there was always those times you just couldn’t keep up with the game play due to it stuttering and don’t remind me of the hour long shaders building for it.  Again that needs to be fixed, we shouldn’t have to wait an hour just to play the game, which I did just to not have any stuttering in the beginning game.   I still don’t get the idea of why this is necessary, I thought our systems could build shaders as we go or maybe build the shaders for the next part of the game and so on.   I am hopeful that they at least make the game a little more playable on the Steam Deck because it was something I would like to do more often.   I play Spiderman on it without much issue but The Last of Us just seams to be a little more harder for me to play on the Steam Deck.